Sean

Dumb Board Game Conventions

Some board game conventions are just the worst. YOU KNOW THE ONES! Confusing symbols plastered everywhere, disrespectful interactions that drive you insane, rules that are hard to find, HIDDEN MOVEMENT! BLUE AND PURPLE PLAYER PIECES – wait … did you think I was referring to board game conventions that happen annually, or board game CONVENTIONS?

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How I Shelve My Board Games

In the Before Times, my game collection was simply an ominous seven foot tall stack of boxes in a corner – a leaning tower of doom waiting to take a lethal plunge upon the next unsuspecting bystander. That stalagmite of heavy cardboard was a massive faux pas for interior designers while defying every G*d d*mn

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Spirit Island’s Fight for Survival

Never before has a game looked so much like it would use resource-management, only to have, in fact, zero resources. Spirit Island is three things and three things only – Hand-management, area control, and asymmetrical factions. And that area control is something else. You don’t just spread your own control, you also throw your enemies

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Caverna’s Family Planning

Oh, Caverna. You odd little duckling, you. I remember the first time I assembled your main board, thinking “Golly gee willickers, that’s a lot of worker locations!” In that playthrough I had mused “Such a variety of ways to win!” And at the end, I exclaimed “Uwe has outdone himself now!” Pffft, WRONG. Three years

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