Claw Claw Bite

Every great game has three phases.

Okay, so sh*tty games also have three phases, but GREAT games have three GREAT phases.

These blogs explain why a game is worth your time, no matter its age.

Spirit Island’s Fight for Survival

Never before has a game looked so much like it would use resource-management, only to have, in fact, zero resources. Spirit Island is three things and three things only – Hand-management, area control, and asymmetrical factions. And that area control is something else. You don’t just spread your own control, you also throw your enemies

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Caverna’s Family Planning

Oh, Caverna. You odd little duckling, you. I remember the first time I assembled your main board, thinking “Golly gee willickers, that’s a lot of worker locations!” In that playthrough I had mused “Such a variety of ways to win!” And at the end, I exclaimed “Uwe has outdone himself now!” Pffft, WRONG. Three years

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Five Tribes Chaos

Setting-up Five Tribes is like spending a day as Elon Musk – you throw peasants into piles and gamble on which ones will get you filthy f*ck*ng rich. That’s probably a terrible comparison, but the game board does look like a fully exhumed meeple graveyard with every corpse spread-eagle. So there’s that. In more meaningful terms,

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